PDF Ebook The Big Bad World of Concept Art for Video Games: How to Start Your Career as a Concept Artist
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The Big Bad World of Concept Art for Video Games: How to Start Your Career as a Concept Artist
PDF Ebook The Big Bad World of Concept Art for Video Games: How to Start Your Career as a Concept Artist
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About the Author
Eliott J. Lilly is a highly sought after concept artist with over a decade of experience in the video game industry. He has worked for various game studios such as id Software, Treyarch, and Activision, and he has contributed to several popular video game franchises including F.E.A.R., Rage, Doom, and Call of Duty. His main focus is science fiction and he is skilled in environment, vehicle, and weapon designs. He received his BFA and MFA in illustration from the School of Visual Arts in New York City. Also an educator, Eliott teaches introductory concept art classes to college students.
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Product details
Paperback: 124 pages
Publisher: Design Studio Press (December 14, 2017)
Language: English
ISBN-10: 1624650368
ISBN-13: 978-1624650369
Product Dimensions:
11 x 0.8 x 8.5 inches
Shipping Weight: 1.4 pounds (View shipping rates and policies)
Average Customer Review:
5.0 out of 5 stars
5 customer reviews
Amazon Best Sellers Rank:
#103,061 in Books (See Top 100 in Books)
I'm a fresh graduate in my Diploma in Animation and I've finished reading the book. It has excellent printing quality and very neat design include nicely organized content. Every words written are inspiring and easy to understand, even so English is not my main language. What I love the most is personal story that include in the book, which make me feel like Elliott himself talking to me; less of a guide book but more into real tutoring and lifelong advices. The examples he gave is straightforward yet very informative and plentiful, it has all what you need to present yourself or applying for concept artist career AND how to succeed in job interview or negotiate salary. Though you won't get much insight on how to prepare Portfolio; as he told in the book; that would be his another book "TBBWOCAFVG, Insider's Guide for Students", but Eliott did include few images of how his portfolio looks like, his art test submission, business cards, resume example and mailers, etc. I bought this book mainly because I want to work in game industry, despite I was meant to work in 2D animation or TV show. I took the wrong specific course, so I don't know how game industry works, what exactly I need, how to get to them, what should I do when meeting them and I feel all this time my drawings is wrong or "not good enough like other concept artists". But this book answered everything I said before, helps me to gain my confidence, and how to avoid myself to getting lost again, find my purpose, feel good about my own artwork or ideas. My favourite sentence in the book is; "Remember that you want your personality to come through in your work: it is what will make it unique.", Chapter 2, Section; Creating Personal Artwork. Such a short sentence, but it gave me the wings, and that's not all there is in this book. I wish I did bought the first book too, if only the shipping is not expensive to get here, haha. This book is so good, I really enjoyed it and might as well read it again and again.Thank you, Eliott Lilly for making this amazing book.
This book has everything you need to know. I don’t want to ruin it for you but here is table of contents.
Essential for all VisDev students! There's never been such a comprehensive book. Awesome read.
My son in law likes this book!
My son is in college, with plans to become a gaming concept artist, Eliot Lilly’s books offer great advice. My son raves about his books.
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